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True non-linear storytelling

The written story is an interactive novel based on the screenplay of „Smoking Kills”. You may read it in the application below. Become Stan and try get out alive! Do you like novels of the master as „Carrie”, „The Shining” or „Salem's Lot”? We do. If you have not had the opportunity yet to become familiar with the work of this iconic horror fiction writer, now is the best time to do so.


Suffering. King. Pinscher.

An interactive novel is currently available only in polish. Is divided into subchapters. Each subchapter is ended by a decision. Remember that after you have made a choice you can not return and change it.


Stephena King's novels

Stephena King's novels

Stephen King is an author with incredible internal writing discipline. That is why there are more than 80 novels on his account. His stories do not only thrill the readers. King also inspires filmmakers. „The Shining”, „Carrie”, „Dreamcatcher”, „Salem's Lot” are all screen adaptation of his novels. Over the time impact of his work on film industry remains visible. In 2015 start of works on „The Dark Tower” series based movie is planned.

Interactive novel editor

Interactive novel editor

KsiążkoSilnik is an interactive novel editor and publisher (english version coming soon as BookEngine). The interactive novel „Suffering. King. Pinscher.” is built in BookEngine's editor.

Interactive video editor

Interactive video editor

Deligic is interactive video editor for web browsers. It allows builing interactive movies without programming. „Smoking Kills” is a film fully built in Deligic service.

Interactive video services

Interactive video services

InventCore Company provides multimedia software for development of an interactive video and solutions supporting application of multimedia in business.


Stephen King about his novel

„Smoking kills” is a loose interactive screen adaptation of „Lunch at the Gotham Cafe” written by Stephen King from set titled „Everything's Eventual”.

One day when I was in New York, I walked past a very nicelooking restaurant. Inside, the maître d’ was showing a couple to their table. The couple was arguing. The maître d’ caught my eye and tipped me what may have been the most cynical wink in the universe. I went back to my hotel and wrote this story.

Stephen King is able to express horror not only using monsters but also in certain situations that turn into a true nightmare. „Lunch ...” is a short novel which inspired us to make this movie. The relationships between main characters are where we have found hidden daemons. They caused the story to be written. Years later same daemons brought us together.

Was in work, I was totally possessed by it. For me what makes it go isn’t the crazy maître d’ but the spooky relationship between the divorcing couple. In their own way, they’re crazier than he is. By far.


Interactive screenplay development

Interactive movie is classic linear video combined together with interactive content. Similar to playing a computer game you decide what Stan is going to do in crucial moments of the story. Your each choice brings him closer to one from the possible endings. Up to a certain part of the story it is possible to establish various relations between characters. However, as in real life, some decisions can not be undone. As the story goes the room to manoeuvre narrows down. Enough of being a passive spectator!

Interactive video creating resembles classic movie production. However details make the difference. Being authors We do not know everything about the content we create. The way viewers intereact is sometimes unpredictable. At all stages of production - from story development up to final editing - we need to keep in mind all of the alternative endings so that non is favoured at the cost of others.

This is the most important when writing screenplay. Each time we added an alternative path we had to spend long time thinking about characters' realism. It is very easy to loose consistency when one forgets to think about the compex structure of the whole story. Enormous work was done in this matter by our director but also actors who captured all inconsistencies. The schedule is always tight when filming. Additionally non-linear story requires to record many variants of the same scene. This poses a real challenge for actors because shortly after finishing one scene they have to repeat the same situation but acting in a completely different manner.

Multiple crossing story paths

Paths in the plot lead to alternative endings through so non-linear screenplay model. Each decisions viewer makes brings the character closer to one of the endings. Up to a certain stage it is possible to influence relations between characters in any way and switch between paths. But some decisions are irreversible and as the story goes - the space to manoeuvre narrows down.

Tracking events during story goes on

We avoided the annoying behavior know from computer games. There are common cases when making a choice has really no impact on the outcome. It is important for us that every decision should have a meaning. A turn left done at the very beginning can save the character later.

Decisional moments

The film introduces interactive dialogue scenes based on choosing character's intentions. Instead of selecting exact statements to say, viewers specify the goal for a character to achieve.

Time dependent decisions

Decision scenes are designed in the form of Manovich's loops. That allows video to play while waiting for a viewer's decision. No decision or lack of any action is also a kind of decision, that pushes action forward in some direction.

Secret scenes and endings

In the screenplay we took into account hidden scenes available by some specific sequences of interactions. Thus the story can be watched multiple times and even after many times a viewer may discover something new.